I hated that they were so unoriginal with the Molded. Marguerite wasn't even close to scary and hard as Jack was and it just missed the touch that the big house had. It felt like it went downhill from there. I absolutely loved the game up until you get out of the house. If there are any shortcomings with the RE2 remake, at least it's looking and performing fantastically. The lighting is great, monsters look gross, character models are looking realistic (almost creepily realistic), and everything seems to be running really smooth (frame rate). I LOVE how the the RE Engine has been performing. Edit: I'll end this with a happy comment: Eventually I'll rebuy it on Steam where the rest of my available Biohazard/RE games exists.but it's gonna be one of those "it was cheap" moments. I think Joe is now my new favorite RE character.Įven though I bought the season pass, I sold my PS4 physical copy of RE7 months ago. At least End of Zoe was a strange and fun romp. Speaking of not worth the wait, all that hype for Not A Hero and even Sisters. ![]() It's worth it now (as expected from Capcom) with the gold edition. For $59.99USD initially, I don't think it was worth the price. I just wished they put more effort into some parts, trim some stuff out (even though it's initially short), and didn't force DLC on us. ![]() ![]() I'm from the southern US where decrepit old houses were nearby, and you bet your ass that if felt a little too close to home for me. I agree that it made the horror moments stand out more, and I suggest playing this with head phones on. I think the first person view was a welcome and needed change to the Biohazard/RE formula (though temporary). I still like RE7, but not as much as the "classics" as a Biohazard/RE fan can expect. You get to that certain part of the game, and it's like survival horror (and plot) just dwindled from there. Or more importantly, wanting to see how fast I could beat it. RE7 invoked that feeling of returning to the survival horror roots, but I didn't have the same want of replaying it. The "choice" moment is basically pointless even if you owned the DLC. Instead of wanting to ask questions for said characters, plots, or gameplay, I was asking why they did it like this. I felt that RE7 played "too safe" in some areas regarding the boss fights and there was a lack of meaningful mansion-esque puzzles. Unfortunately, none of the secret stuff made it into the actual RE7 release. I think I was more intrigued with how people figured out the weird little Easter eggs and secret mechanics to get the "best" ending. I loved how Capcom released that to us in favor for RE7's marketing. My overall opinion actually starts with the Beginning Hour demo. Still a solid game, but a few issues keep it from being great for me. The movement and low FOV just makes it an unpleasant experience on occasion. And, after all, this is a videogame, not a movie, so I want to enjoy actually playing. ![]() However, I did not enjoy actually playing this game past maybe the first few hours. The atmosphere is fucking superb, and the characters stick with you. I'm VERY happy Capcom made this game, and I absolutely get why people love it. And of course there's the lack of enemy variety, but it's not as important for me. I tend to get headaches when playing the game, and feel like nobody moves this slowly. My minor complaint is that the FOV was just way too low (even at 90, the highest setting). The controls and movement seemed too artificially slow (Babylegs Ethan over here), and the boss fights seemed on-rails/scripted. There are times while playing that I just don't have fun. I have about 20 hours in, and have beaten the game twice. I found a few shortcomings were enough to sour the experience for me. So on release RE7 was universally praised, and I just wanted to know how you guys feel about it now, since we've had plenty of time to digest the most recent in the series.
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